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Class WriteAwayCore

Hierarchy

  • WriteAwayCore

Index

Constructors

constructor

Accessors

api

config

pieces

piecesConfig

state

Methods

addPiece

  • addPiece<Data>(node: HTMLElement, options?: { data?: Data; dataset?: undefined | {}; id?: undefined | string; name?: undefined | string; type?: undefined | string }): void
  • Add a piece from specific node

    Type parameters

    • Data = any

    Parameters

    • node: HTMLElement

      HTMLElement

    • Default value options: { data?: Data; dataset?: undefined | {}; id?: undefined | string; name?: undefined | string; type?: undefined | string } = {}
      • Optional data?: Data

        Optional. Set of data associated with piece in format of piece component. If not specified will be fetched.

      • Optional dataset?: undefined | {}

        Optional. Set of random data attributes associated with node that will be passed to save and get API calls. If not specified will be read directly from node dataset.

      • Optional id?: undefined | string

        Mandatory unique identification id of piece. Should present in options OR in this.options.pieces.attributeId attribute of node, i.e. data-id

      • Optional name?: undefined | string

        Optional. Human readable name for list in editor. If not specified will be tried to be read from this.options.pieces.attributeName attribute of node

      • Optional type?: undefined | string

        Mandatory type of piece. Should present in options OR in this.options.pieces.attribute attribute of node, i.e. data-piece

    Returns void

applyEditor

  • applyEditor(node: HTMLElement, editorType: PieceType, data: any): void
  • Parameters

    • node: HTMLElement
    • editorType: PieceType
    • data: any

    Returns void

destroy

  • destroy(): void
  • Returns void

destroyAllPieces

  • destroyAllPieces(): void
  • Destroy all existing pieces

    Returns void

destroyPiece

  • destroyPiece(id: string): void
  • Prepares node for removal from DOM. Dirty destroys editor. Removes listeners, cleans up memory, but does not restore node fully.

    Parameters

    • id: string

      of element to destroy

    Returns void

getPieceList

  • getPieceList(): {}
  • Get a list of all active pieces information

    Returns {}

isEditorActive

  • isEditorActive(editorType?: PieceType): boolean
  • Checks if editor toggle is active

    Parameters

    • Optional editorType: PieceType

      editor type. Optional. If not specified, returns state of "all" toggle

    Returns boolean

isExpertMode

  • isExpertMode(): boolean
  • Check if expert mode

    Returns boolean

isNavBarCollapsed

  • isNavBarCollapsed(): boolean
  • Check if navbar is collapsed

    Returns boolean

setData

  • setData<Data>(pieceId: string, data: Data): void
  • Set new data to a piece by piece id

    Type parameters

    • Data

    Parameters

    • pieceId: string

      id of piece

    • data: Data

      data of the pieces

    Returns void

setEditorActive

  • setEditorActive(editorActive: boolean, editorType?: PieceType): void
  • Set the active state for editors

    Parameters

    • editorActive: boolean

      new state

    • Optional editorType: PieceType

      type of editor, optional. By default applies to "all" toggle.

    Returns void

setExpertMode

  • setExpertMode(expert: boolean): void
  • Visualize expert features

    Parameters

    • expert: boolean

      new state

    Returns void

setNavBarCollapsed

  • setNavBarCollapsed(navBarActive: boolean): void
  • Set the collapsed state for navbar

    Parameters

    • navBarActive: boolean

      new state

    Returns void

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